There's no time for rest for the weary! The remaining heroes who survived the first trials quickly gather up into sets of three to visit the six settlements. You find yourself in the crew of adventurers headed for the Hidden Hideaway known as Kakariko Village. You and the other two adventurers who appear to be joining you for this take your paragliders, give each other a nod and leap off.
The wind whips your face as you take in the sight of Hyrule. The lands are covered in a blanketed darkness, but as you sail past the clouds, you see the splendor of the trees and the sparkling lakes that coat the land in a brilliant display of colors. The tall rocky peaks line the continent as if holding the entirety of the lands, protecting them from outside horrors. But alas, as you sail beyond the central point, you see the purple clouds that plague them from within. The sinister, dark aura that adds pressure as you descend. Calamity Ganon is the virus that must be cured, and you know time is not on your side.
You land in one of the many fields of green, and pull out the sheikah slate and pull up the map function that appears to have updated to your current area. You and your two new comrades look around and begin to head in the direction that a small glowing yellow dot.
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After trekking for what feels like hours, the three of you go from the damp soft grassy meadows to the sides of a river bank. The river flows very slowly, as if almost frozen in time. it lazily moves through two giant cliffs that appear to be separate, but almost meet at the top. it's probably just a few feet short of being a tunnel of sorts. The bank continues below the two cliffs and curls around a corner, that appears to open up into another field, though all you can see is the green grass on the other side, not much else. it looks like it's at least a 15 minutes walk through this mostly dark tunnel and it's almost impossible to make out if there's anything that would prevent you from passing through.
You and your two comrades enter the naturally built tunnel. When you arrive at the entrance, a gust of wind brushes past you, but another step in and the air evens out a bit more. You take a moment to straighten your things and push further inside.
As you round the corner, you immediately press against the wall in the shadows. You just barely avoided being spotted by a small camp of moblins who have apparently set up a fire near the river here. You look around the corner. There are three of them. Each of them have some form of wooden weapon and are pacing about. Atop a small outlook is a treasure chest with an evil, purple, glaring face on it.
The three of you begin to quietly form a plan of attack. Using your surroundings you put one adventurer on a nearby outcropping who will lead the attack. it's a bit of a suicide mission, but you have faith that your fellow adventurer can handle it. You wait until he lets out a battle cry. You look around to see him leap down from the cliff onto the closest moblin, catching it off guard. The other two moblins grab their weapons and make a dash for him.
You and your other adventurer sneak in as they have their backs turned and attack while they are distracted. The three of you manage to overcome the moblins and fell them with relative ease. As you do, you hear a ding and the treasure chest is now glowing white. You climb up the ladder and open it. inside you obtain extra arrows which you distribute to your comrades. There are some makeshift bows the moblins were using nearby, nothing fancy, very primitive, but useable.
Once you are complete with your plunder of items from the area, you continue to the other side of the tunnel into a giant, green meadow, filled with little white and yellow flowers. You can smell the fresh scent of applies, likely from nearby apple trees. it's truly beautiful here. But you know you don't have time to enjoy this. According to your map the village is across a nearby bridge and up a gentle sloping path. it looks like a long path and you decide to check out the nearby stables to see if they have a horse to rent.
You are in luck! The stable owner is more than willing to rent you each a horse for a nominal fee, which luckily you appear to have awoken with the exact amount of rupees you need. You pay the owner and climb on a horse.
Riding takes a little getting use to, you have to spend a few minutes getting the horse to trust your commands, but by the end of it, you are satisfied with the results. You begin to gallop forward across the bridge and up the grassy path. About halfway up, you see a giant being who looks a bit like a weird tree.
My magic maracas! i can't find them! Can you adventurers help me? i think i dropped them somewhere around here.
Though you have a mission, you all feel that you can spare a few minutes to help this creature out. You tie your horses to a nearby branch and then begin looking. it takes about 15 minutes before one of your comrades finally notices a small cave up ahead and at the entrance it looks like the maracas are lying there. They are festive and red, standing out a bit like a sore thumb. You all quickly return them to the owner.
You found them! Yippee. Thank you so much! SHAAAA-LAAAH-KAHHH!!!
The creature begins to dance a bit shaking the maracas and you feel your inventory increase in size. Apparently, they have magical properties that help you increase your storage. You thank the creature, whose name is Hestu, and proceed on your way.
The sun is beginning to set, making the sky erupt in a brilliant shade of orange as you slowly pass underneath a wooden gateway with small white and red banners dangling in the wind above it. You all get off of your horses and look around. There appear to be several villagers clad in white tending to crops and gathering wood for fires. You see a small signpost that confirms you have finally arrived in...
Kakariko Village.