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Post by Zelda on Jun 3, 2020 8:31:19 GMT -5
True, that's a valid point and tbh if we had known rupees were an actual thing we could do like...months ahead (rather than like the day before the game started) we might have tried to find a way for them to be more integral to everything.
It is in flavor for there to be a Minor Test of Strength, a Moderate Test of Strength and finally a Major Test of Strength, I think is where King Hyrule was going with this is all he meant. So therefore if you knew flavor or at least could see the progression of those challenges throughout the game, that's why this was a totally "practicable" challenge. But obviously none of the puzzles had rotation in them prior soooo there are things in and out of people's control.
It's all good <3
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Korgu Chideh
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Post by Korgu Chideh on Jun 3, 2020 9:40:53 GMT -5
I think there's a difference between the good relationships that Popular people had with each other and the nowhere to go but up relationships we had to settle for because no one liked us existing. Your optimism in the face of adversity is so fascinating. i'm LOOOOOSING it
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Korgu Chideh
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Post by Korgu Chideh on Jun 3, 2020 9:44:42 GMT -5
'fascinating'
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Saas Ko'sah
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Round 17
Jun 3, 2020 12:30:09 GMT -5
via mobile
Post by Saas Ko'sah on Jun 3, 2020 12:30:09 GMT -5
Oven is such a king I'm sorry
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Roscoe
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Post by Roscoe on Jun 3, 2020 12:32:56 GMT -5
Oven earns silver imo to Oaki's gold, but they're both brilliant
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Saas Ko'sah
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Post by Saas Ko'sah on Jun 3, 2020 12:42:57 GMT -5
Oaki is sooooo entertaining, but honestly pure delusion. Like the fact that he can't admit any wrongdoing at all or see Urbosa's perspective is hilarious to me. I love how he thinks that people messaging him telling him about the vote is proof that they really did care about him and weren't just using him to further their own schemes.
Like Oaki, the only people who cared about you at all in this game were the people like Oven, and during the game and now on the Jury they tried to tell you hard truths, but you didn't want to believe them. And now Sidon has short-term amnesia or something and is validating everything you mistakenly think and you're just spiralling further down. It is fascinating, I get what Oven means. It's a total trainwreck. It's amazing the lengths some people will go to to convince themselves that the world they want to be in is the one they're actually in.
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Kay Noh
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Post by Kay Noh on Jun 3, 2020 14:03:00 GMT -5
I think if you're only going to have one live challenge, switching it with the jigsaw might have been a good idea to make the FIC feel special. Just because you had the two puzzles and people knew the major test of strength was coming doesn't mean it has to be the FIC. I really liked it thematically though of having 3 of the same challenge. my 2 cents
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Roscoe
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Post by Roscoe on Jun 3, 2020 14:15:24 GMT -5
Also, although it was recommended to know theme knowledge to avoid spoilers, it was never required/stated that it would be used to grant any sort of advantage in the game
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Impa
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Post by Impa on Jun 3, 2020 14:16:57 GMT -5
That is all very very fair. When we designed this, opening and closing with the Test of Strengths felt rather thematic. And the fact that there had two of them already and some had scores, and you could possibly predict that there was going to be a third and maybe could plan around that seemed like something worth trying. I don't think we expected that they wouldn't have seen it coming and wouldn't have considered trying to do something to give themselves a better chance. Additionally, we knew that there was the item to take somebody out of immunity contention, we didn't foresee that somebody would save that for the challenge right before it expired. You would think that if you're concerned that somebody is going to go on an immunity run and might have an idol, that you'd take a shot at them and force them to burn their idol long before you can't actually touch them if they do have one. The fact of the matter is, this kind of endless run to the end doesn't traditionally happen, so the frustration around it is also a little unprecedented too. Understable however. We designed much of the game on what now seem to be bad assumptions that people would be able to predict and plan and would make moves to actually change their position with active control of their situations. Sometimes shit doesn't work how it was intended or hoped for. And sometimes people end up exceptionally upset by it all. And I think in this particular situation, us mods have also run into quite a lot of complaints which are emotionally charged, not unfairly, that make the year and a half we put into this game hoping to make something enjoyable and interesting feel wasted. And with all sorts of life things, we've been a little more sensitive to it than perhaps we should have been. But it's hard not to when it's rounds and rounds in a row of that from multiple angles.
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Saas Ko'sah
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Post by Saas Ko'sah on Jun 3, 2020 14:24:16 GMT -5
<3
I think most of frustration is misplaced anger about Urbosa winning so many challenges, and like, yeah if she gets to the end she'll have won a jigsaw three times, but the other challenges were all diverse and she won them too, so that really isn't something you could have predicted or designed around.
You guys definitely did a fabulous job designing this game though, and you shouldn't let all of the frustrations from players (and even specs) get you down. I think it's possible to offer constructive criticism without saying that a game is fundamentally bad, but I get why when people make criticisms, it feels personal because of all the time and effort you guys put in. I truly don't think anyone wants to hurt your feelings, even if that's the unfortunate consequence of some of what is being said.
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Kay Noh
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Post by Kay Noh on Jun 3, 2020 14:33:18 GMT -5
i think you guys ran a great game and no game is without its flaws, it's just sometimes easier to say "here's what I'd do different," than "hey, that was cool."
So here's some cool things: including the minor, moderate, and major tests of strength thematically the banners, the theme, the forum is amazing the swaps were great, forcing players to think on their feet and try to navigate the multi vote outs made things interesting and prevented players from stagnating (I don't really like Joe, okay) redemple temple was well done, i like the lives concept that might get stolen the rupees thing was new and kind of exciting to see play out the way you handled item interactions was well done considering everyone wanted to use them to do kooky things the fact you guys were always here and available to help and answer questions
In hindsight, i'd change a couple things but that's not really against you since there were a lot of fringe case things happening. But i think overall this was a fun game (to watch, at least) especially in a rough time so thanks for making it a reality.
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Zelda
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Post by Zelda on Jun 3, 2020 14:47:03 GMT -5
I'm super proud of how this all turned out to be honest. I got to work with one of the best mod squads ever and they ran with some of my insane ideas for things and for the overall most part I'm content with how it's gone I appreciate you all sharing your thoughts and being vocal! It's made for a rather energetic and enthusiastic game which is great! Nothing's perfect and its cool to share thoughts when you have them as it helps people going forward. Y'all are great for spectating and being part of this huge journey we undertook to get to this point including family situations, heart surgery, mental health, a pandemic, and so many other insane things that have been part of this process. I'm going to write up a huge thank you to everyone for being involved with this whole process since y'all are great <3
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Roscoe
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Post by Roscoe on Jun 3, 2020 14:51:02 GMT -5
Like I've said before, this game is about what would be expected in a bastard game. This game was designed for players to feel the way they have. Their reactions were by definition expected going into this, and apart from Sidon I don't think anyone has gone over the line of constructive criticism. (At least in public, obviously I have no way of seeing what has been said in private.)
This has been one of the least toxic sets of players I've seen in a long time, which is particularly impressive considering it's a bastard game.
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Impa
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Post by Impa on Jun 3, 2020 15:01:09 GMT -5
I've run bastard games before, I know very well this is pretty on par and a lot less than past games have been. But my comods haven't. And bastard games happen so infrequently, I'm not surprised players and specs have been surprised by various aspects of them since they may not have been present for the last times they were run. If you are familiar with this sort of thing, sure it feels nontoxic in comparison, but if this is your first frame of reference, perhaps consider that you might take it in a different light.
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Ze Kasho
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Post by Ze Kasho on Jun 3, 2020 16:02:48 GMT -5
I didn't ummm pay the most attention to stuff outside of shifting through inventory but from my perspective this seemed like a good game. It was fresh, creative and very aesthetic. While there are things people are salty over, I definitely think there will be ideas people steal from y'all. Or wish they could and lack the technical skills.
My take is that between being constantly on call for months and the amount of complaints you get, modding LSGs is not worth the effort. Your team did good
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